Interaction Design

April 14, 2008

15:18
I'll be launching a new blog next week. One of the things I hope to do is highlight the intersection of dance and movement with developments in many spheres including: - Fashion - Architecture and design - Interaction design - Environment and sustainability - Mobile and wireless - Gaming and entertainment - Transhumanism - And other areas After about two months of research, what strikes me is the extent to which movement, motion and gestures are an ever more important element of our i
Categories: Interaction Design

April 13, 2008

18:34
Last week brought a most excellent event: pinewood derby. Oh yes. Pinewood derby. Pinewood derby is a cub scout event where dads cub scouts take a block of pine wood, four nails, and four plastic wheels and create a car. They then race the cars along a track against all of the other dads cub scouts. Dads Cub scouts look forward to this event all year long. Talk about a rich environment for potential blog entries! We got the car painted the night before (an improvement over past pinewood der
Categories: Interaction Design
16:10
Believe it or not, we're already thinking about next year's Interaction09, following the sell-out success of Interaction08. But we're not resting on our laurels: One of the things I'm curious about is why some of you chose to attend other conferences—IA Summit, CHI, etc.—instead of (or in addition to) Interaction08. Obviously, we're not going to change the focus of the conference away from interaction design, but if there were other factors that caused you to instead go elsewhere, I'd be curio
Categories: Interaction Design
14:26
It’s a year or so after launch of Monocle and things are going very well, both in print and online, so it's time for me to move on. Having worked with Tyler Brûlé and the rest of the Monocle team to breathe life into the project, creating the first volume of the magazine and iterations of the website and steering it through its first successful year of operation, I decided to leave, and departed at the end of March 2008. The project is up and running, with good solid foundations. Thus, others c
Categories: Interaction Design
05:49
Today was spent in two ways: the Dog ways and the Interaction Design ways. Belle was a hair ball beyond Polar Bear status and desperately needed to visit a groomer to get shaved. Given that all the pet salons that I knew of were booked up due to predicted weekend hot weather, it involved me driving up PCH in this morning a bit looking for dog salons and walking into Purr-cision Grooming in Sunset Beach and begging for Belle to get a slot at the grooming table. I have in the past noted that Sunse
Categories: Interaction Design
05:00
By Colleen Jones Published: April 12, 2008 When you think of persuasion, what comes to mind? Tricks such as the name repetition and personality mirroring touted by Dunder Mifflin sales representatives? Devious emotional pleas like those Bart Simpson wields on his dad? The constantly shifting rhetoric of unctuous politicians? Deceptively “free” software that actually is spyware? Such funny and frightening examples are not really persuasion at all. They are forms of manipulation, and they give persuasion a bad name. As I discussed in my previous column, elements of persuasion are important to creating winning content. To help safeguard content from becoming manipulation, we need to understand its distinction from persuasion.
Source: UX-matters
04:57
By Joe Lamantia Published: April 12, 2008 In the first installment of this series on ethics, I examined the way ethical dilemmas can impact the design of user experiences, describing how one scenario played out in the unfortunate experiences of some social networking service users in 2007. With that cautionary tale as reference, I explored how unresolved conflicts between stakeholders’ values or perspectives frequently manifest themselves as ethical challenges for designers. Looking ahead at the future of UX design, I described fundamental shifts that are occurring in our culture and technology around permeability and centralization. In the future, designers will lead the creation of increasingly multilateral, multidimensional, and co-created experiences. Such integrated experiences could introduce substantial, new potential sources of conflict—thanks to their greater interconnectedness and complexity. Therefore, I suggested this clear imperative in response to this potentially conflicted future: Design must find effective ways of managing conflict, encourage the creation of ethical experiences, and avoid ethically unsatisfactory compromises. Finally, I offered three goals designers must work toward.
Source: UX-matters
04:54
By Dirk Knemeyer Published: April 12, 2008 The word experience has gained significant traction over the past 15 years. Beginning with the mainstreaming of the term user experience in the software industry and, later, extended to the work of marketing professionals who began thinking about marketing as being experiential, the idea of experience as a focused professional area of endeavor is alive, well, and growing rapidly. However, the more our space grows, the more confused and chaotic is our collective understanding of the meaning of these terms. To try to help clarify this murkiness, I want to share my definitional model for the fields of experience and provide guidelines for the use of various terms.
Source: UX-matters
04:48
By Greg Nudelman Published: April 12, 2008 Today, the design industry is at the threshold of a new epoch—a point of theoretically limitlessness potential for expansion. We must decide just how, going forward, we will relate to the people who use our designs—as people who are “busy and eager to get on with it” yet “alert and caring” or, much less constructively, as people who are merely “simple-minded and stupid.” Therefore, I want to propose the concept of experience partners as a whole new way of thinking about our customers as partners in holistic product experiences. We need new terminology to describe this concept, because the term users limits us to old ways of thinking about the world we live in and the products we develop. The term experience partners reflects an emerging paradigm shift from a focus on product features to instead conceptualizing holistic product experiences and embodies our best understanding of how to design products that create delight and become integral, harmonious parts of people’s lives.
Source: UX-matters

April 12, 2008

17:45
Boris sez, "A great video showing Bruce Sterling giving the closing talk at the conference 'Innovationsforum Interaktionsdesign' in Potsdam, Germany. As usual, he creates a weird and wonderful vision of a technological and interface-driven future. The 'Innovationsforum Interaktionsdesign' was one of the most important conferences on interaction design in 2007. All presentations from the conference are available as videos on the conference site." Just listening to Bruce lay out the litany of
Categories: Interaction Design
17:39
I decided to write a quick prose on interaction design and software. It's simple, but I think it gets the point across. Since the dawn of time we have learned to progress by connecting and building off of the world around us. We have learned ... Read and post comments | Send to a friend
Categories: Interaction Design
17:35
    A prose on software and interaction design: Since the dawn of time we have learned to progress by connecting and building off of the world around us. We have learned how to communicate, explore and create through example, experimentation and evolution. Yet, in a world becoming more and more dependent on IT, we are only beginning to understand the many ways to interact with the content around us. This is our journey. Our passion is software. 
Categories: Interaction Design
15:03
So, ok the program for Monday’s Round Table on Real-Time Cities is now set. The informal aspect of the event should make it easy to rearrange it on the fly if necessary. I will start of by introducing and defining the subject; Mentioning that, cities are by definition real-time, but the deployment of geo-information, mobile, wireless and sensor technologies allow to reveal the global, emerging aspects that can be reacted upon. In other words, a “real-time city” is a city in which system condit
Categories: Interaction Design
14:46
Session Slides InteractionDesignbyBillAbelInteractionDesign:ARevolutionofQualitybyBillAbel Bill Abel added Session Slides [http://www.slideshare.net/billabel/interaction-design-a-revolution-of-quality|Interaction Design by Bill Abel]
Categories: Interaction Design
12:43
Italic = new in this index. Related categories: CODING 2.0, DESIGN (GRAPHICAL -) 2.0. For earlier updates cf. INDEX 2.0. Adready* - Customize proven performance ads & run them. View. Andybudd - Index of well designed css sites. View. Builtwith - Find out what a site is built with. View. Daftdoggy - Create & share website tours & scavenger hunts. View. Designfloat* - Rate articles on graphical & interaction design. View. Rsizr - Flash app to resize images. View. Triggit - Add pics, videos, ads e
Categories: Interaction Design
12:11
Italic = new in this index. Related categories: DESIGN (GRAPHICAL -) 2.0, DESIGN (INTERACTIVE -) 2.0. For earlier updates cf. INDEX 2.0. Designfloat* -Rate articles on graphical & interaction design. View. Dafont* -Download free fonts. View. Fawnt* -Font resource for designers. View. Logosauce -Showcase your logos & inspire other designers. View. Myfonts -Find, try & buy fonts. View. Amaztype -Create typeface from word-relevant book covers (Amazon mash-up). View. Fonttester -Compare fonts side
Categories: Interaction Design

April 11, 2008

23:06
Julian Bleecker (whose unique bio you can read here) has decided to join Nokia’s Design Strategic Projects Studio. Julian and (LIFT conference’s) Nicolas Nova are the co-founders of the Near Future Laboratory where client work focuses on developing emerging and conceptual design-technology for new interactive experiences. Jan Chipchase and Duncan Burns are his colleagues in the studio. In a long post on his blog, he explains why he made this decision: “Time for the next chapter. Shortly, I’
Categories: Interaction Design
23:04
Convergent Experiences, Diverse Devices Convergence is sometimes viewed as the consolidation of multiple technologies towards a singular uber-device. I prefer to define convergence as the tendency of technologies, as they grow in complexity and scope, to overlap (and consolidate) functions. Convergence therefore refers to a trend wherein devices and functions take on commonly shared traits, but this doesn’t mean that this trend ultimately ends with a single multifunctional mega-device, no mat
Categories: Interaction Design
17:33
BarCampBirmingahm2ProposedSessions Click "Edit" at the top of the page, then enter c4mp as the "Invite Key". You can also enter your name and email address if you like. Have a topic you want to talk about? Add it below. Sass - Reduce the divs and clean up your CSS! Rails-focus (JasonMcCay) Creating rubygems and a look at the ruby-flickr gem (BenWyrosdick) Interaction Design - How to develop high quality software by changing the development paradigm (Bill Abel)
Categories: Interaction Design
08:32
The Brief The Experience Design group is responsible for user experience and interaction design of all Skype’s points of contact with our users, including our desktop software, mobile devices and Skype.com. Great user experience and easy to use products are what we’re all about and we spend a lot of time and effort talking to our users. Usability testing and other forms of design research are central to our work. We’re looking for a User Experience Analyst to join our team and help us understa
Categories: Interaction Design